LitQueuelitqueue

After

Opening Moves

Cosimo Yap2016

6 of 6 directions open

More like it

Same propulsive register, still cyberpunk

1 more
  • This Is Not a Game

    Walter Jon Williams2009

    A game designer uses her global network of players to solve a real-world murder and navigate a financial conspiracy.

    pace0·prose0·bleak0

Denser prose

3 more
  • Hunter of Worlds

    C. J. Cherryh1977

    A human is abducted by the Iduve, a cold and powerful alien race, to serve as a translator and pawn in their internal political conflicts.

    propulsive → cold

    pace-1·prose+2·bleak+1

  • Naked Lunch: The Restored Text

    William S. Burroughs

    A series of nonlinear vignettes follow a drug addict's hallucinations and travels. The prose is fragmented and satirical.

    propulsive → sardonic

    pace-1·prose+2·bleak+2

  • VAS

    Steve Tomasula2002

    A man considers a vasectomy while the book uses diagrams and varied typography to explore the history of eugenics and biotechnology.

    propulsive → clinical, still cyberpunk

    pace-1·prose+2·bleak+1

To recover

3 more
  • Skylark DuQuesne

    Edward Elmer Smith1966

    Two rival geniuses must unite their space fleets to stop an alien threat. It features planet-destroying weapons and faster-than-light travel.

    propulsive → earnest

    pace+1·prose0·bleak-1

  • The Kaiju Preservation Society

    John Scalzi2022

    A food delivery driver joins a secret organization that travels to an alternate Earth to care for massive, dinosaur-like creatures.

    propulsive → playful

    pace+1·prose-1·bleak-1

  • Smokin' Seventeen

    Janet Evanovich2011

    A bounty hunter investigates bodies found in her boss's lot while choosing between three suitors. The story follows her daily mishaps in New Jersey.

    propulsive → playful

    pace0·prose-1·bleak-1

Faster

3 more
  • The Martian

    Andy Weir2011

    A man does arithmetic to stay alive on Mars. Problem, attempt, result, repeat.

    propulsive → wry

    pace+1·prose-1·bleak-1

  • Accelerando

    Charles Stross2005

    Three generations of a family navigate the rapid evolution of technology toward a singularity. The pace accelerates as humanity is outpaced by AI.

    propulsive → wry, still cyberpunk

    pace+1·prose+1·bleak0

  • All Systems Red

    Martha Wells2017

    A self-aware security android hacks its own governor module to watch soap operas while protecting a team of scientists on a distant planet.

    propulsive → wry

    pace+1·prose-1·bleak-1

Slower

3 more
  • Beelzebub's tales to his grandson

    Georges Ivanovitch Gurdjieff1950

    An extraterrestrial being explains the history and strange behaviors of humanity to his grandson during a long space voyage.

    propulsive → meditative

    pace-2·prose+2·bleak0

  • Gödel, Escher, Bach

    Douglas R. Hofstadter1979

    An exploration of how cognition emerges from hidden neurological patterns. It uses math, art, and music to explain self-referential systems.

    propulsive → playful

    pace-2·prose+2·bleak-1

  • Ulysses

    James Joyce1914

    Three characters wander through Dublin on a single day in 1904. Each chapter uses a different literary style to mimic thoughts and sensations.

    propulsive → playful

    pace-2·prose+2·bleak0

Heavier

3 more
  • Random Acts of Senseless Violence

    Jack Womack1994

    A twelve-year-old girl records her life in a diary as New York City collapses into riots and hyperinflation. Her family falls into poverty.

    propulsive → bleak, still cyberpunk

    pace0·prose+1·bleak+2

  • Hellspark

    Janet Kagan1988

    A linguist travels to a new planet to investigate a murder. She must determine if the local species is sentient while navigating a conspiracy.

    propulsive → tense, still cyberpunk

    pace+1·prose+1·bleak+2

  • Golem100

    Alfred Bester1980

    In a future city, a group of women accidentally summon a psychic monster that commits acts of extreme violence while investigators track it.

    propulsive → sardonic, still cyberpunk

    pace0·prose+1·bleak+2